Jul 08, 2006, 10:36 AM // 10:36
|
#101
|
Krytan Explorer
|
Wouldn't Equinox be very usefull vs Shock Warriors and perhaps Balanced groups in HoH?
And Famine could be used for Balanced groups, seeing as they use energy drainers.
|
|
|
Jul 08, 2006, 12:34 PM // 12:34
|
#102
|
Academy Page
Join Date: Jun 2006
Location: Tyria
Guild: Gamer Edge(TRE)
Profession: R/Me
|
I used to hate BHA. But after reading a few posts and doing some self-reflection, I've come to think that BHA can actually be a crucial skill in a ranger spike team.
Imagine a healer being hit by BHA right after suffering from Drain Enchantment. Now, if he or she was the only healer, the team is more or less defeated. Even if there're 2-3 healers, I can say the healer hit by BHA still won't ellude death much. Dazed for a few seconds in GW is fooking serious. Especially when dealing with spikes.
So really, all elites, it depends on how you use them. Quickshot has been explained. So has Oath Shot, which was one of my all time despised.
|
|
|
Jul 08, 2006, 12:50 PM // 12:50
|
#103
|
Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
|
Every skill has its own use. Those who think a skill useless is because they dont really need it in their builds.
|
|
|
Jul 08, 2006, 12:55 PM // 12:55
|
#104
|
Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
|
Quote:
Originally Posted by Sneale.
Although I do not have factions, I would think Sympathetic/Ancestor's Visage + Famine would make a damaging combination.
|
A friend and I tried that in the Underworld and it was fairly effective.
Me/R Ancestor's Visage, Sympathetic Visage, Famine, Phantom Pain, Shatter Delusions, Epidemic, Energy Tap, Res Sig.
Mo/W standard 55hp tank.
It was quite slow in comparison to SS but worked nevertheless.
|
|
|
Jul 10, 2006, 12:23 PM // 12:23
|
#105
|
Lion's Arch Merchant
Join Date: May 2005
Guild: The Marble Clan [KING]
Profession: R/Mo
|
seriously not trying to anger anyone, but these "worst skill threads" are a waste. what always happens is somone posts about a skill thats the worst, and five people reply insomeway showing how the skill works very well. every skill in the game has a purpose and an environment in which it does well.
"ripost and deadly ripost sucks! i cant kill any casters with it because they dont melee attack you! omfg why arethese useless skills in the game"
reply:
"um i can kill bladed ataaxes in underworld with my -55hp build"
"i'm on 2 million xp killing hydra and gryphons in the desert with those skills"
ect and so on.
|
|
|
Jul 10, 2006, 02:17 PM // 14:17
|
#106
|
Krytan Explorer
Join Date: Jan 2006
Profession: N/
|
Quote:
Originally Posted by Amarth d'Arc
"Broadhead is useless"? LOL
I Never had a better skill in PVE. Try BHE + Epedemic (you can add Apply Poison and Throw Dirt). Large groups of Casters or Assassins melt down like snow in hell (most Mobs don´t use remove conditions).
Although the flight and activation time of "BHE" is not as good as that of "Concussion shot" it is still far more reliable to get a target (specialy Assassins and Ritualists) dazed early into the battle because you don´t have to hit while target is casting a spell.
This is the best Ranger skill for PVE/Factions. A well played BHE + Throw Dirt + Epedemic Rangerbuild is far more valuable for a group than any Barrage build.
You should hear the surprized comments from Random Teammates "how fast and smooth" Corporate Mission runs are....
|
I agree. BHE works wonders in PVE. Use apply poison as a cover condition and you can singlehandedly disable that big angry boss completely. (I don't run mesmer secondary, but epidemec seems a good idea. To bad you cannot combine it with fevered dreams.
|
|
|
Jul 10, 2006, 02:30 PM // 14:30
|
#107
|
Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
|
Quote:
Originally Posted by odly
I agree. BHE works wonders in PVE. Use apply poison as a cover condition and you can singlehandedly disable that big angry boss completely. (I don't run mesmer secondary, but epidemec seems a good idea. To bad you cannot combine it with fevered dreams.
|
Team work is the key
|
|
|
Jul 12, 2006, 02:48 AM // 02:48
|
#108
|
Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
|
BHA is great for Bosses and in AB.... hehe i love doin it on a necro whos trying to animate stuff or stands there waiting to get a corpse.
|
|
|
Jul 12, 2006, 02:24 PM // 14:24
|
#109
|
Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
|
Quote:
Originally Posted by nomercy
Wouldn't Equinox be very usefull vs Shock Warriors and perhaps Balanced groups in HoH?
And Famine could be used for Balanced groups, seeing as they use energy drainers.
|
Because Shock is really a spell.
Read the skill description.
|
|
|
Jul 12, 2006, 02:31 PM // 14:31
|
#110
|
Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
|
Quote:
Originally Posted by dgb
Because Shock is really a spell.
Read the skill description.
|
http://gw.gamewikis.org/wiki/Shock
Its a skill, not a spell
|
|
|
Jul 12, 2006, 07:53 PM // 19:53
|
#111
|
Perfectly Elocuted
|
Quote:
Originally Posted by Francis Demeules
|
Yea, I think its funny when people try to counter shock with backfire.
|
|
|
Jul 13, 2006, 11:29 AM // 11:29
|
#112
|
Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
|
Quote:
Originally Posted by Francis Demeules
|
It's called sarcasm. I was pointing out that his idea was useless.
|
|
|
Jul 13, 2006, 03:34 PM // 15:34
|
#113
|
Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
|
Quote:
Originally Posted by Dyon Adell
Imagine a healer being hit by BHA right after suffering from Drain Enchantment. Now, if he or she was the only healer, the team is more or less defeated. Even if there're 2-3 healers, I can say the healer hit by BHA still won't ellude death much. Dazed for a few seconds in GW is fooking serious. Especially when dealing with spikes.
|
No. Thats what Blackout is for. BHA is shit in any PvP group that has learnt how to 1. Use the mysteries of the 'a' and 'd' keys 2. Heard about the infinite wisdom of condition removal. 0.5seconds is still plenty of time to infuse against many spikes. 5-7seconds until your skillbar recharges is usually a bit too late.
Animate x spells are all 2 seconds long. If you can't interrupt them either delete your ranger or find a way to reduce lag. Bringing BHA just to use on MMs is a complete waste of time. Specially as many will have a boon prot in the team. Crippling Shot > BHA in ABs. Too easy to avoid, too easy to remove, very long recharge, high energy cost.
All BHA is good for is killing those pesky ele bosses that can drop a team of henchman in 2 spells.
|
|
|
Jul 13, 2006, 09:23 PM // 21:23
|
#114
|
Ascalonian Squire
Join Date: Nov 2005
Guild: total equilibrium of telenet
Profession: R/Me
|
I still don't know what's so great about quick shot, okay it shoots an arrow that moves twice as fast, cost 5 energy and has 1 second cooldow. Now lets see called shot: shoots arrow that moves 3 times faster, cannot be blocked or evaded, cost 5 energy and 3 seconds cooldow. A non elite that is practicly better than an elite, but the elite is more spamable
|
|
|
Jul 13, 2006, 09:32 PM // 21:32
|
#115
|
Perfectly Elocuted
|
Quote:
Originally Posted by elavro
I still don't know what's so great about quick shot, okay it shoots an arrow that moves twice as fast, cost 5 energy and has 1 second cooldow. Now lets see called shot: shoots arrow that moves 3 times faster, cannot be blocked or evaded, cost 5 energy and 3 seconds cooldow. A non elite that is practicly better than an elite, but the elite is more spamable
|
Quickshot also has a set 'cast time' where called shot does not. This lets you fire Quickshot faster, and on top of that it moves twice as fast. The idea is that you can deliever more 'buffed' arrows in a shorter time (ie... Preps, Orders, Conjure, etc.). How well it actually works is the subject of much debate....
There's some more info here, but I'll post a snipit that I thought was appropriate for your post.
Quote:
Originally Posted by Guildwiki
The unstated aspect of Quick Shot is that it actually lowers the firing speed of the bow for the duration of the skill down to its 1 second activation time. Hence, attack skills may be used immediately after Quick Shot without the post-fire delay associated with Distracting Shot, Savage Shot, Punishing Shot, and Concussion Shot. This allows for combos such as Dual Shot, Quick Shot, Savage Shot to be performed with unprecedented speed.
|
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 12:54 PM // 12:54.
|